Refresher UI element¶
from ui import Refresher
counter = 0
def get_data():
counter += 1
return [str(counter), str(1000-counter)] #Return value will be sent directly to output.display_data
Refresher(get_data, i, o, 1, name="Counter view").activate()
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class
ui.Refresher(refresh_function, i, o, refresh_interval=1, keymap=None, name='Refresher', **kwargs)[source]¶ A Refresher allows you to update the screen on a regular interval. All you need is to provide a function that’ll return the text/image you want to display; that function will then be called with the desired frequency and the display will be updated with whatever it returns.
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__init__(refresh_function, i, o, refresh_interval=1, keymap=None, name='Refresher', **kwargs)[source]¶ Initialises the Refresher object.
Args:
refresh_function: a function which returns data to be displayed on the screen upon being called, in the format accepted byscreen.display_data()orscreen.display_image(). To be exact, supported return values are:- Tuples and lists - are converted to lists and passed to
display_data() - Strings - are converted to a single-element list and passed to
display_data() - PIL.Image objects - are passed to
display_image()
- Tuples and lists - are converted to lists and passed to
i,o: input&output device objects
Kwargs:
refresh_interval: Time between display refreshes (and, accordingly,refresh_functioncalls).keymap: Keymap entries you want to set while Refresher is active. * By default, KEY_LEFT deactivates the Refresher, if you want to override it, make sure that user can still exit the Refresher.name: Refresher name which can be used internally and for debugging.
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activate()¶ A method which is called when the UI element needs to start operating. Is blocking, sets up input&output devices, refreshes the UI element, then calls the
idle_loopmethod while the UI element is active.self.in_foregroundis True, while callbacks are executed from the input device thread.
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deactivate()¶ Deactivates the UI element, exiting it.
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print_name()¶ A debug method. Useful for hooking up to an input event so that you can see which UI element is currently active.
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